Roaming the digital landscape in search of good people, inspiring ideas, combined with teamwork and sacrifice that will produce great player experiences.

Then repeat all that.
-Warminism 1987

Lost Boys interactive

Lead/Principal Environment Artist
Unannounced project 2021 - 2023

  • Led multiple art teams in the creation of worlds and cityscapes

  • Collaborated with engineer and design teams to develop better process and pipelines

  • Mentored artists through verbal and written feedback that fostered productivity and reduced iteration

  • Managed daily overall timeline and daily task assignments

New World: Aeternum 2024 , 5 months

  • Organized sub team to better support client based needs

  • Analyzed existing pipelines for improvement and further development

Multiple Demo Projects 2024 , 3 months

  • Terrain sculpting and painting

  • Terrain, POI and landmark creation

  • Natural terrain kit bashing

Volition, Inc.

Senior Environment Artist /Outsource Manager
Saints Row (Reboot) 2017 - 2021

  • Outsource Manager focused on Environment Art

  • Spearheaded the outsourcing management position for world building

  • Trained artists in project vision, toolsets, and pipelines

  • Set visual standards for internal and external teams

  • Rapid prototyping and tech evaluations for large scale open world construction

Senior Environment Artist III
Agents of Mayhem 2014 - 2017

  • World Building with a heavy emphasis on overall city layout, design, and composition

  • Interior city block development

  • POI development using hero assets and structures

  • Large Scale prototyping for gameplay testing and iteration

Core Technology Group 2012 - 2014

  • Embedded with tech team to help build better workflows and pipelines in world building

  • Theme driven asset selection and placement tool

  • Spline based Road drawing tools

  • Heightmap visualization tools for terrain

  • Rapid Prototyping tool ( City Planner )

Saints Row The Third 2009 - 2012

  • Proprietary engine development testing and validation

  • Integrated structures from outsourcing clients

  • Structure and POI asset creation

  • City layout and planning

Senior Environment Artist II
Red Faction Guerrilla/DLC 2008 - 2009

  • Terrain painting, modeling and texturing

  • Technical set up for physics based structures

  • Terrain assets (rocks and landforms)

day one studios

Senior EA Artist 2007 - 2008
Fracture

  • Terrain painting

  • Prop asset creation

EA - Tiburon

Contract EA Artist 2007 - 2007
NCAA College Football

  • Bug Fixing

Cheyenne mountain Entertainment

Senior EA Artist 2006 - 2007
Stargate Worlds (never shipped)

  • Structure Assets

EA - Tiburon

Environment Artist 2004 - 2006
Madden 2006, 2007, NFL Head coach

  • Built football stadiums for the jump to 360 consoles

  • On site reference gathering to assist in stadium construction

  • Provided initial estimates and and process documentation for asset creation

cyan worlds

CG Artist 1999 - 2004
URU: Ages Beyond Myst

  • Level design

  • World building, modeling, texturing, lighting, cameras

headspin technologies inc.

CG Artist 1997 - 1999
Nexus Game Engine

  • Made real-time game assets.

  • Worked tightly with engineers in Nexus engine development

  • created engine pitch environments

Education

Murray State University 1991 - 1996

Bachelor of science degree with emphasis in drawing