Roaming the digital landscape in search of good people, inspiring ideas, combined with teamwork and sacrifice that will produce great player experiences.
Then repeat all that.
-Warminism 1987
Lost Boys interactive
Lead/Principal Environment Artist
Unannounced project 2021 - 2023
Led multiple art teams in the creation of worlds and cityscapes
Collaborated with engineer and design teams to develop better process and pipelines
Mentored artists through verbal and written feedback that fostered productivity and reduced iteration
Managed daily overall timeline and daily task assignments
New World: Aeternum 2024 , 5 months
Organized sub team to better support client based needs
Analyzed existing pipelines for improvement and further development
Multiple Demo Projects 2024 , 3 months
Terrain sculpting and painting
Terrain, POI and landmark creation
Natural terrain kit bashing
Volition, Inc.
Senior Environment Artist /Outsource Manager
Saints Row (Reboot) 2017 - 2021
Outsource Manager focused on Environment Art
Spearheaded the outsourcing management position for world building
Trained artists in project vision, toolsets, and pipelines
Set visual standards for internal and external teams
Rapid prototyping and tech evaluations for large scale open world construction
Senior Environment Artist III
Agents of Mayhem 2014 - 2017
World Building with a heavy emphasis on overall city layout, design, and composition
Interior city block development
POI development using hero assets and structures
Large Scale prototyping for gameplay testing and iteration
Core Technology Group 2012 - 2014
Embedded with tech team to help build better workflows and pipelines in world building
Theme driven asset selection and placement tool
Spline based Road drawing tools
Heightmap visualization tools for terrain
Rapid Prototyping tool ( City Planner )
Saints Row The Third 2009 - 2012
Proprietary engine development testing and validation
Integrated structures from outsourcing clients
Structure and POI asset creation
City layout and planning
Senior Environment Artist II
Red Faction Guerrilla/DLC 2008 - 2009
Terrain painting, modeling and texturing
Technical set up for physics based structures
Terrain assets (rocks and landforms)
day one studios
Senior EA Artist 2007 - 2008
Fracture
Terrain painting
Prop asset creation
EA - Tiburon
Contract EA Artist 2007 - 2007
NCAA College Football
Bug Fixing
Cheyenne mountain Entertainment
Senior EA Artist 2006 - 2007
Stargate Worlds (never shipped)
Structure Assets
EA - Tiburon
Environment Artist 2004 - 2006
Madden 2006, 2007, NFL Head coach
Built football stadiums for the jump to 360 consoles
On site reference gathering to assist in stadium construction
Provided initial estimates and and process documentation for asset creation
cyan worlds
CG Artist 1999 - 2004
URU: Ages Beyond Myst
Level design
World building, modeling, texturing, lighting, cameras
headspin technologies inc.
CG Artist 1997 - 1999
Nexus Game Engine
Made real-time game assets.
Worked tightly with engineers in Nexus engine development
created engine pitch environments
Education
Murray State University 1991 - 1996
Bachelor of science degree with emphasis in drawing